KIRA short description:
In the not-so-distant future, the largest corporation on the planet controls
Earth’s most precious resource: water. A brave duo, Eve and Max, are ready to risk everything to expose the truth and give humanity a chance to survive. As danger closes in, Kira steps in to help. But who—or what—is Kira? In a world where the boundaries between reality and technology are blurred, what’s real? And more importantly, what’s true?
In an enormous city in the not-so-distant future, massive screens cover giant buildings, sharing information and images that are seen by millions of people. The planet’s temperature has risen by two degrees, and the scarcity of drinking water is Earth’s most pressing issue. But the largest corporation in the world, BackChain, has the metropolis in its grip, spinning lies to maintain control of a resource more precious than gold: water. A brave duo, Eve and Max, risk everything to hack into BackChain’s server, expose the truth, and give humanity a chance to survive. Just as Eve and Max disrupt BackChain’s messages, surveillance drones find them, igniting a spectacular chase through the city of the future. As danger closes in, Kira whisks Eve and Max to safety. Kira just might be the key to accomplishing their mission. But who—or what—is Kira? In a world where the boundaries between reality and technology are blurred, what’s real? And more importantly, what’s true?
A century ago, visionary minds developed planetarium projection. For the first time ever, audiences could explore the stars through the projection of the night sky onto a dome. Fast forward 100 years, and there are more than 4,000 planetariums worldwide today, offering a deeply immersive, impactful experience and enabling audiences to explore our universe. KIRA was commissioned by the International Planetarium Society to set a new benchmark as a cinematic movie developed specifically for fulldome screens in celebration of the Centennial of the Planetarium.
KIRA was designed using the latest tools, software, and technology, including the gaming engine Unreal Engine 5, which allows for realistic, detailed environments, characters, and objects, and MetaHuman Animator, a brand-new performance-capture capability. One hundred years ago, the first planetarium projector brought the sky down to Earth and enthralled audiences with simulated stars. Now, KIRA employs a thought-provoking story and immersive technology to evolve the
planetarium experience to an entirely new level and usher in the next 100 years.
Production Company: Softmachine Immersive Productions
Directors: Dr. Peter Popp, Martin Sambauer
Script: Dr. Peter Popp
Post-Production: PiXABLE STUDIOS
Actors: Jordan Whitby, Ella Starbuck, Hannah Knight, Crispian Rochfort Belfrage
Stunts: Mateusz Bakarski, Madeline Madzia Page-Ulmer
Location: Bones Studio, Warsaw, Poland